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Old Mar 24, 2006, 05:26 PM // 17:26   #21
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Quote:
Originally Posted by Vilaptca
My only experience so far, is that everyone leaves. We were down to five people within 4 minutes...
same here, so friggin annoying!!
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Old Mar 24, 2006, 05:27 PM // 17:27   #22
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I say that as soon as people leave, they should be replaced by henchies.

That would solve a little bit of the problem. Just a little.
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Old Mar 24, 2006, 05:30 PM // 17:30   #23
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Please post your support for my proposal regarding rage quiters in this thread:
http://www.guildwarsguru.com/forum/s...d.php?t=142649

And in reply to someone who asked the question whether 12 vs 12 is like HoH:

No. It is completely different from HoH.
It is zone control, at the moment, for this beach map, there are 7 strategic points in the map.
Control a point, and you get bonuses, holding the points for a period of time will grant your team points.
Killing people, of course will give 1 point.
First team to score 500 points wins the battle.

Quote:
I propose the following changes:
- Allow single player to enter mission, these will act as replacements for the quiters who quit while the battle is still going on
- Allow teams of 4 to join in teams who has 4 or more quiters

Or, as proposed by DakAtak, fiery
- replace them with henchies

I wish to add on another proposal:

In the event that a player deserts the luxon vs kurschick battle, he will suffer a faction penalty(luxon or kurschick):
- 1,000 faction(luxon or kursick)

This 1,000 faction will be refunded if the following conditions are satisfied:
- he quits the battle, and logs out completely
- the total logged out time is at least an hour

This 1,000 faction will be gone for good if:
- the player quits the battle, and remains in game, without logging off

Negative factions(luxon or kusick) can be achieved, should this happen, the player is denied from participating in alliance battles, until faction(luxon or kusick) is positive again.



Look, its well damned normal for the luxons or kursicks to get pissed off if you desert their battles for no good damn reason.
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Old Mar 24, 2006, 05:35 PM // 17:35   #24
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Yea 12v12 is really good. It's really easy to win if you can convey some seblance of starting strategy to your teammates. We've managed to kill the base defenders before, but it was just because they glitched and started using their wands. Then we got in, and we could longbow the other one and that one when they ressed, it was fun. And I've never really found a problem with leavers, even though I've seen like half of the enemy leave. Of course I guess I'm lucky, once we got in a game with 2 other guild groups (mine was a guild group also), just some fun splitting going on.

This game is officially my new favorite thing about GW.
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Old Mar 24, 2006, 06:09 PM // 18:09   #25
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And how do you get to this mission or whatever?

/noob.
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Old Mar 24, 2006, 07:36 PM // 19:36   #26
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go to guild hall, talk to the guy that has the battles next to his name (forget exactly what)

Or go through some of the new/ch2 PvE, and in one of the outposts theres the same guy
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Old Mar 24, 2006, 08:49 PM // 20:49   #27
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does the line on the travel map change or move at all? if so when?
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Old Mar 25, 2006, 11:00 AM // 11:00   #28
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This is Base Defense . You do not want to get hit by that.

I love the 12 vs 12 Alliance Battles. Played many of them yesterday, and I'm a PvE'er at heart.
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Old Mar 25, 2006, 11:54 AM // 11:54   #29
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When I was waiting for some guildies, I noticed "Experienced Assassin LFG"
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Old Mar 25, 2006, 12:17 PM // 12:17   #30
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Reminds me SOO much of UT2004's Onslaught, where you capture key parts of a map and theres recaptures and regroups and sneak attacks. Ooodles of fun.

Sounds like Base Defense is equal to a redeemer :P
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Old Mar 25, 2006, 12:22 PM // 12:22   #31
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also, base defence doesnt seem to be affected by protective spirit at all, it killed me eben whils ti had it on
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Old Mar 25, 2006, 12:23 PM // 12:23   #32
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Quote:
Originally Posted by Nilator
Endure Pain+Defy Pain FTW!!!

Or just echo diversion on him.
Base defence is unaffected by diversion, I've tried
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Old Mar 25, 2006, 12:29 PM // 12:29   #33
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I saw a necro solo a base defender, it let me get into their base, but i was killed when they all rezed at their shrine.
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Old Mar 25, 2006, 12:37 PM // 12:37   #34
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Playing a cripshot ranger in 12v12 is probably the most fun I've had in ages; you can dart around the map, solo almost everything, capture points, camp casters (esp. minionmasters and rits without resolve...tsk), spam cripshot on targets and annoying warriors...fun times indeed.
I haven't been able to land Distracting Shot on Base Defense yet, so I don't know if it works or not. I presume though that it's the mechanism is the same as claim resource, in that the skill is probably unaffected.

Quote:
does the line on the travel map change or move at all? if so when?
It does move, and so the map for 12v12 changes according to the line. I'm unsure as to when it moves; I presume it occurs after one faction wins x amount of battles on the current map. I've only seen two maps so far; that's probably all that's available in the FPE.

Last edited by Siliconwafer; Mar 25, 2006 at 12:41 PM // 12:41..
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Old Mar 25, 2006, 01:27 PM // 13:27   #35
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Another problem I've noticed with base defenders is that they tend to be lured WAY out of their base, and then just start slaughtering players not even remotely close to the rez spots.
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Old Mar 25, 2006, 01:38 PM // 13:38   #36
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Yes, 12v12 i'ts fun!. I like when they just rush in at the base defenders and die, The Base Defenders are easy to kill with a Minion Master.

Best thing is when you make a full guild group and play it organized, here is a screenshot


Last edited by Obsidian Flesh; Mar 25, 2006 at 01:46 PM // 13:46..
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Old Mar 25, 2006, 01:57 PM // 13:57   #37
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sry double post my bad

Last edited by Alcazanar; Mar 25, 2006 at 02:04 PM // 14:04..
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Old Mar 25, 2006, 02:03 PM // 14:03   #38
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the base defender is very easy to kill if you
do it in the right way

so that guild isint very "1337"
Attached Images
File Type: jpg base def noob.JPG (102.4 KB, 84 views)
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Old Mar 25, 2006, 06:21 PM // 18:21   #39
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So far I'm 13-1 on 12v12 battles. Yeah I'm kurzick, but I was also in the first battle on friday morning.
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Old Mar 25, 2006, 06:22 PM // 18:22   #40
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The alliance battles are very awsome...a way for anyone to be able to get into a massive battle, even by yourself.

So far I've played for the Luxons and I have been 3-1 with some preaty big wins...however I agree leavers can be a problem...

Still it is way to much fun not to care about...these Alliance battles is exactly what Guild Wars needed to get in the game...
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